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101 Bows and Ammo expands magical options for some of the most widely used weapons in D&D. No longer do you have to settle for the Oathbow or a +1/2/3 "bow of boringness". Now, with numerous options for bows, thrown weapons, slings, quivers, shurikens, and even an optional feat, your ranged-based characters have a vibrant number of options to bring even more flavor and uniqueness to their character.

My first DM's Guild collaboration and my first time writing for Dungeons and Dragons. Here is the list of items I wrote:

  • Assassin's Bolt
  • Battlesong Bow
  • Bow of Unbound Vengance
  • Cryptozoologist's Analyzer
  • Elemental Conduit Shuriken
  • Fireburst Javelin
  • Goliath's Bane
  • Harpoon of the Tidehunter
  • Hunter's Bond
  • Ki Shuriken
  • Life-sapper Bow
  • Pulse Javelin
  • Quickstep Dart
  • Quiver of Recomposition
  • Shadow Burst Shuriken
  • Shapeshifter's Sling
  • Shieldpiercer Javelin
  • Sniper's Crossbow
  • Spell-bending Ammunition
  • Stinger Dart
  • Tracer Dart
  • Wasp Swarm Shuriken
  • Wayfinder's Bow
  • Wind Ward Bow
  • Winged Hammer
  • Optional Feat: Thrown Weapon Mastery

Sample Items

Bow of Unbound Vengance

Weapon (longbow), very rare (requires attunement)

This bow looks like, and will magically identify as an oathbow. Its true nature can be divined by a successful DC 25 Intelligence (Arcana) check after casting identify, by casting legend lore, or by greater powers such as Divine Intervention. It has been placed in this world as an instrument of a fiend lord to bend vengeful souls to their use.

When you use this weapon to make a ranged attack, you can, as a command phrase, say "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies. You can have only one such sworn enemy at a time. When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 2d6 piercing damage and 1d6 necrotic damage.

In addition, when attacking your sworn enemy, you can, as a command phrase, say "Suffer as I have." The next successful attack on your sworn enemy causes them soul-wracking pain; they must make a DC 16 Constitution save. On a failure, they are stunned until the end of your next turn. On a success, they make attacks and saving throws at a disadvantage until the end of your next turn. You cannot use this feature again until you finish a short or long rest.

Curse. Once you attune to this bow, you cannot break the attunement unless you are targeted by the remove curse spell or similar magic. As long as your sworn enemy lives, thoughts of vengeance increasingly consume you. When an opportunity presents itself to pursue your sworn enemy, you are compelled to take that course of action and rationalize it as reasonable. If the action would put you or your allies in danger, or if the course of action goes against your alignment, you can succeed on a DC 12 Wisdom save to resist the compulsion. The DC of the save increases by 2 for every week your sworn enemy lives.

Ki Shuriken

Weapon (dart), uncommon

At its most basic, a shuriken is just a metal dart with a fancy name. It comes in a variety of shapes from single spikes to multi-bladed throwing stars. Among monk traditions that include them in their arsenal, monastic weaponsmiths found crafting specialized darts a relatively inexpensive way to experiment with items that could harness and channel ki.

A ki shuriken is one of the most basic of these specialized darts. By spending a ki point, a monk may channel their energy into the shuriken while throwing it. When empowered in this way, it becomes a magical weapon, gaining a +1 bonus to attack and damage. It also gains the Martial Arts feature benefits of other monk weapons. These effects end at the end of the monk's turn.

Elemental Conduit Shuriken

Weapon (dart), legendary

Each one of this set of four quad-bladed shuriken is engraved with glyphs corresponding to one of the four primal elements: earth, air, fire, and water. It is a magical weapon, granting +2 bonus to attack rolls and it deals an additional 2d4 damage corresponding to the element of the shuriken (fire for fire, cold for water, lighting for air, and bludgeoning for earth). Furthermore, the creature struck by this shuriken is vulnerable to the next successful attack whose damage matches that type.

A monk exploiting this damage vulnerability can use the shuriken as a conduit for their ki. When you would spend two or more ki points to use an attack ability against a creature struck by this dart, the ability costs half the normal amount of ki points (rounded down).